Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 43 days ago
9 / 7 / 8
K / D / A
48.6%
Kill participation
915.4
Damage / min
10,488g
416.7 gold / min
16
5 placed · 1 cleared
156
6.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShoeBlLL#tw2
Rumble · Top
4 / 7 / 1
27.8% KP
25,959
29.9% share
9,397g
180 CS · 7.2/m
しゃろ#おむすび
Shaco · Jungle
4 / 9 / 4
44.4% KP
18,538
21.4% share
10,741g
188 CS · 7.5/m
ご注文はゼドですか#ポポロン
Akali · Mid
7 / 6 / 2
50% KP
23,257
26.8% share
11,480g
193 CS · 7.7/m
Chitannda eru#JP1
Yunara · ADC
3 / 4 / 3
33.3% KP
14,501
16.7% share
11,068g
218 CS · 8.7/m
あいうえおかきくけこさしすせそ#たちつてと
Alistar · Support
0 / 9 / 6
33.3% KP
4,482
5.2% share
5,923g
16 CS · 0.6/m
Red side
VictoryNaiNa#4422
Sion · Top
4 / 2 / 10
40% KP
15,975
17.9% share
11,544g
219 CS · 8.7/m
mmm#NVG8
Hecarim · Jungle
14 / 0 / 11
71.4% KP
23,543
26.4% share
15,768g
209 CS · 8.3/m
Officialソナ男dism#2026
Locke · Mid
9 / 7 / 8
48.6% KP
23,037
25.8% share
10,488g
156 CS · 6.2/m
zuiha#JP1
Tristana · ADC
4 / 2 / 8
34.3% KP
11,429
12.8% share
13,553g
212 CS · 8.4/m
Free HK#JP1
Seraphine · Support
4 / 7 / 15
54.3% KP
15,253
17.1% share
8,918g
48 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
