Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 42 days ago
5 / 5 / 12
K / D / A
58.6%
Kill participation
912.6
Damage / min
12,809g
431.5 gold / min
35
13 placed · 5 cleared
239
8.1 CS / min
Objective control
0
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAME#8437
Olaf · Top
10 / 4 / 8
62.1% KP
26,633
23.7% share
15,518g
197 CS · 6.6/m
Subway Cookie#EUW
Gwen · Jungle
7 / 2 / 9
55.2% KP
21,163
18.8% share
14,196g
221 CS · 7.4/m
Officialソナ男dism#2026
Orianna · Mid
5 / 5 / 12
58.6% KP
27,090
24.1% share
12,809g
239 CS · 8.1/m
くむお#JP1
Ezreal · ADC
7 / 5 / 4
37.9% KP
30,744
27.3% share
15,368g
242 CS · 8.2/m
クロノブレイク松本#JP1
Zilean · Support
0 / 5 / 17
58.6% KP
6,888
6.1% share
8,792g
24 CS · 0.8/m
Red side
Defeatszdx#1971
Tryndamere · Top
3 / 9 / 5
38.1% KP
24,191
24.4% share
12,927g
310 CS · 10.4/m
しゃろ#おむすび
Shaco · Jungle
9 / 6 / 8
81% KP
30,800
31% share
13,881g
198 CS · 6.7/m
しゅんた1106#JP1
Ahri · Mid
5 / 3 / 4
42.9% KP
24,329
24.5% share
10,721g
202 CS · 6.8/m
Progressing#1123
Sivir · ADC
3 / 7 / 4
33.3% KP
14,039
14.1% share
12,767g
254 CS · 8.6/m
Yuntaso#KEKW
Braum · Support
1 / 4 / 5
28.6% KP
5,949
6% share
7,797g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
