Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 42 days ago
16 / 8 / 2
K / D / A
50%
Kill participation
1,043.7
Damage / min
18,583g
480.6 gold / min
41
12 placed · 4 cleared
308
8 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDaisuke Hori#30分
Jayce · Top
1 / 19 / 10
29.7% KP
32,656
19.8% share
14,535g
301 CS · 7.8/m
BLG Xun#비가 와요
Talon · Jungle
15 / 7 / 9
64.9% KP
47,646
28.9% share
23,155g
297 CS · 7.7/m
Virel#cha
Vladimir · Mid
2 / 4 / 6
21.6% KP
20,532
12.5% share
14,853g
326 CS · 8.4/m
2000y#JP1
Xerath · ADC
17 / 3 / 10
73% KP
53,597
32.5% share
23,057g
325 CS · 8.4/m
可 莉#000
Bard · Support
2 / 3 / 22
64.9% KP
10,391
6.3% share
11,926g
50 CS · 1.3/m
Red side
DefeatWonderWall#0812
Camille · Top
9 / 9 / 4
36.1% KP
36,804
29.6% share
16,341g
281 CS · 7.3/m
buchikorosu#123
Lee Sin · Jungle
6 / 6 / 8
38.9% KP
17,870
14.4% share
14,372g
237 CS · 6.1/m
Officialソナ男dism#2026
Locke · Mid
16 / 8 / 2
50% KP
40,356
32.4% share
18,583g
308 CS · 8/m
Day1week#Day1
Yunara · ADC
2 / 7 / 7
25% KP
16,440
13.2% share
17,743g
344 CS · 8.9/m
calimport#zoe
Twisted Fate · Support
3 / 7 / 12
41.7% KP
13,011
10.5% share
11,859g
70 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
