Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 42 days ago
16 / 8 / 10
K / D / A
60.5%
Kill participation
1,271.6
Damage / min
16,232g
480.9 gold / min
30
7 placed · 3 cleared
238
7.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory歌に形はないけれど#0831
Zac · Top
7 / 8 / 19
53.1% KP
29,443
19.3% share
12,794g
194 CS · 5.7/m
とうわ#CN1
Talon · Jungle
9 / 8 / 11
40.8% KP
24,306
16% share
17,343g
270 CS · 8/m
請讓我停止追逐#Emily
Akshan · Mid
22 / 8 / 5
55.1% KP
44,364
29.1% share
20,348g
197 CS · 5.8/m
의문의 도끼#AXE1
Draven · ADC
9 / 11 / 17
53.1% KP
38,211
25.1% share
19,417g
254 CS · 7.5/m
ヨルシカ#0304
Rakan · Support
2 / 8 / 36
77.6% KP
15,917
10.5% share
11,227g
19 CS · 0.6/m
Red side
Defeatしもふり#YUJI
Urgot · Top
6 / 10 / 15
48.8% KP
33,442
20.1% share
15,002g
228 CS · 6.8/m
AOOOA#1111
Graves · Jungle
11 / 7 / 10
48.8% KP
39,113
23.5% share
18,018g
292 CS · 8.7/m
Officialソナ男dism#2026
Locke · Mid
16 / 8 / 10
60.5% KP
42,915
25.8% share
16,232g
238 CS · 7.1/m
MEL KING#god
Mel · ADC
9 / 11 / 12
48.8% KP
32,795
19.7% share
14,380g
177 CS · 5.2/m
Vo1t#JP1
Pantheon · Support
1 / 13 / 16
39.5% KP
17,840
10.7% share
9,974g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
