Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 41 days ago
4 / 6 / 13
K / D / A
60.7%
Kill participation
900
Damage / min
9,238g
413.6 gold / min
14
8 placed · 2 cleared
161
7.2 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory東京ティーモ#JP1
Gangplank · Top
10 / 0 / 3
46.4% KP
17,900
19.4% share
10,405g
191 CS · 8.6/m
あいうえおかきくけこさしすせそ#たちつてと
Yorick · Jungle
6 / 1 / 11
60.7% KP
14,739
16% share
10,544g
139 CS · 6.2/m
Officialソナ男dism#2026
Syndra · Mid
4 / 6 / 13
60.7% KP
20,099
21.8% share
9,238g
161 CS · 7.2/m
Yua#zzZZ
Viktor · ADC
7 / 1 / 14
75% KP
30,447
33% share
12,977g
203 CS · 9.1/m
グレイラースZ#JP1
Galio · Support
1 / 6 / 14
53.6% KP
8,945
9.7% share
6,550g
20 CS · 0.9/m
Red side
Defeat亜希子#JP1
Singed · Top
0 / 4 / 3
21.4% KP
10,699
21% share
7,069g
168 CS · 7.5/m
LikeMe#JP1
Sejuani · Jungle
0 / 5 / 6
42.9% KP
7,644
15% share
6,822g
115 CS · 5.1/m
Want#JP1
Qiyana · Mid
12 / 7 / 0
85.7% KP
21,991
43.1% share
11,643g
139 CS · 6.2/m
阿武祖龍弩#JP1
Samira · ADC
2 / 6 / 2
28.6% KP
6,736
13.2% share
8,661g
162 CS · 7.3/m
バタフリー#600族
Alistar · Support
0 / 7 / 4
28.6% KP
3,959
7.8% share
5,174g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
