Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 41 days ago
4 / 5 / 15
K / D / A
57.6%
Kill participation
364
Damage / min
8,952g
352.4 gold / min
100
45 placed · 10 cleared
31
1.2 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfukiri#jp2
Nasus · Top
3 / 5 / 10
40.6% KP
15,377
15.9% share
10,441g
187 CS · 7.4/m
らきじゃんぐる#ジャングル
Kayn · Jungle
10 / 3 / 11
65.6% KP
27,848
28.8% share
14,323g
213 CS · 8.4/m
狐のよめ入り#JP1
Malzahar · Mid
5 / 7 / 21
81.3% KP
22,144
22.9% share
11,884g
195 CS · 7.7/m
Riniwan#Ghost
Kai'Sa · ADC
2 / 7 / 7
28.1% KP
11,263
11.6% share
10,618g
161 CS · 6.3/m
flash#43960
Locke · Support
12 / 11 / 6
56.3% KP
20,081
20.8% share
12,580g
54 CS · 2.1/m
Red side
Defeatアンパンマン#JP2
Fiora · Top
5 / 6 / 7
36.4% KP
20,709
27.6% share
12,330g
209 CS · 8.2/m
敗北者#0928
Cho'Gath · Jungle
3 / 9 / 6
27.3% KP
13,140
17.5% share
9,089g
149 CS · 5.9/m
IRELKING#613
Irelia · Mid
10 / 7 / 5
45.5% KP
15,544
20.7% share
12,556g
203 CS · 8/m
PERSONANONGRATA#HATE
Twitch · ADC
11 / 5 / 2
39.4% KP
16,414
21.9% share
12,719g
181 CS · 7.1/m
Officialソナ男dism#2026
Rell · Support
4 / 5 / 15
57.6% KP
9,246
12.3% share
8,952g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
