Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 41 days ago
6 / 5 / 6
K / D / A
46.2%
Kill participation
894.4
Damage / min
11,997g
394.9 gold / min
31
14 placed · 3 cleared
273
9 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory鉄砲玉#JP1
Camille · Top
8 / 6 / 11
51.4% KP
23,735
18.7% share
14,349g
218 CS · 7.2/m
MGTnGKI#yyds
Sejuani · Jungle
1 / 2 / 29
81.1% KP
19,120
15% share
13,416g
226 CS · 7.4/m
エスパス日拓西武新宿駅前店#77777
Aurelion Sol · Mid
14 / 2 / 15
78.4% KP
40,560
31.9% share
15,080g
214 CS · 7/m
Allen Iverson 03#JP1
Katarina · ADC
12 / 9 / 10
59.5% KP
29,988
23.6% share
17,913g
223 CS · 7.3/m
Hecky#0709
Nautilus · Support
2 / 7 / 11
35.1% KP
13,767
10.8% share
9,368g
38 CS · 1.3/m
Red side
Defeatごま油#ゴマ油
Darius · Top
12 / 7 / 2
53.8% KP
29,471
26.1% share
14,517g
232 CS · 7.6/m
友達を募集します#可愛い
Sylas · Jungle
3 / 9 / 11
53.8% KP
20,147
17.8% share
10,922g
201 CS · 6.6/m
Officialソナ男dism#2026
Orianna · Mid
6 / 5 / 6
46.2% KP
27,175
24% share
11,997g
273 CS · 9/m
golichanZ#leeee
Seraphine · ADC
3 / 7 / 11
53.8% KP
26,022
23% share
10,803g
197 CS · 6.5/m
寄居のジョニー#JPN
Rell · Support
2 / 9 / 13
57.7% KP
10,211
9% share
7,965g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
