Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 40 days ago
8 / 7 / 12
K / D / A
74.1%
Kill participation
1,057
Damage / min
18,102g
535.8 gold / min
50
9 placed · 10 cleared
264
7.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory歌に形はないけれど#0831
Sejuani · Top
3 / 7 / 15
56.3% KP
20,120
14.3% share
11,947g
208 CS · 6.2/m
Oisiina#0000
Karthus · Jungle
4 / 7 / 10
43.8% KP
29,985
21.3% share
12,894g
211 CS · 6.2/m
Yuhi#045
Yone · Mid
7 / 4 / 9
50% KP
38,289
27.2% share
14,813g
299 CS · 8.9/m
Tele#JP1
Nilah · ADC
18 / 5 / 3
65.6% KP
41,382
29.3% share
22,240g
277 CS · 8.2/m
いちにち六試合#まで7
Karma · Support
0 / 4 / 19
59.4% KP
11,248
8% share
9,407g
23 CS · 0.7/m
Red side
Defeatかなう#burin
K'Sante · Top
8 / 5 / 7
55.6% KP
34,011
22.8% share
13,698g
218 CS · 6.5/m
Officialソナ男dism#2026
Jayce · Jungle
8 / 7 / 12
74.1% KP
35,710
24% share
18,102g
264 CS · 7.8/m
Forfun#Whyno
Hwei · Mid
4 / 6 / 9
48.1% KP
33,444
22.5% share
12,286g
259 CS · 7.7/m
Day1week#Day1
Yunara · ADC
7 / 7 / 10
63% KP
30,207
20.3% share
15,714g
258 CS · 7.6/m
グレイラースZ#JP1
Galio · Support
0 / 7 / 15
55.6% KP
15,518
10.4% share
9,035g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
