Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 40 days ago
5 / 4 / 10
K / D / A
65.2%
Kill participation
1,439.4
Damage / min
15,017g
515.5 gold / min
24
11 placed · 5 cleared
292
10 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryあんま自分を責めんな俺がいるけん#ran
Illaoi · Top
7 / 5 / 3
37% KP
34,509
29.3% share
13,027g
233 CS · 8/m
buchikorosu#123
Qiyana · Jungle
10 / 5 / 10
74.1% KP
28,614
24.3% share
16,666g
246 CS · 8.4/m
Bluekun#JP1
Syndra · Mid
5 / 2 / 7
44.4% KP
16,897
14.3% share
11,039g
197 CS · 6.8/m
裏八寸#JP2
Cho'Gath · ADC
2 / 4 / 9
40.7% KP
19,395
16.5% share
12,484g
244 CS · 8.4/m
みよえもん#JP1
Swain · Support
3 / 7 / 15
66.7% KP
18,357
15.6% share
10,256g
32 CS · 1.1/m
Red side
Defeatかいぱん20#JP1
Sejuani · Top
3 / 8 / 3
26.1% KP
18,403
16.3% share
9,436g
167 CS · 5.7/m
プンパン#1123
Lillia · Jungle
3 / 2 / 9
52.2% KP
13,752
12.2% share
10,489g
179 CS · 6.1/m
ゆった#JP1
Locke · Mid
12 / 8 / 1
56.5% KP
28,207
25% share
12,692g
162 CS · 5.6/m
Officialソナ男dism#2026
Yunara · ADC
5 / 4 / 10
65.2% KP
41,935
37.1% share
15,017g
292 CS · 10/m
ホットク#KR2
Lulu · Support
0 / 5 / 16
69.6% KP
10,710
9.5% share
7,971g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
