Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 39 days ago
11 / 8 / 9
K / D / A
62.5%
Kill participation
825.6
Damage / min
15,967g
448.9 gold / min
38
16 placed · 5 cleared
210
5.9 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatニューキングハナハナV#ハナ専
Jayce · Top
5 / 8 / 10
46.9% KP
33,078
27.2% share
16,033g
291 CS · 8.2/m
RCK Kangkuk#1122
Qiyana · Jungle
9 / 7 / 11
62.5% KP
30,295
24.9% share
17,966g
228 CS · 6.4/m
Officialソナ男dism#2026
Locke · Mid
11 / 8 / 9
62.5% KP
29,365
24.1% share
15,967g
210 CS · 5.9/m
likezeka#ゼ カ
Kai'Sa · ADC
6 / 8 / 15
65.6% KP
22,341
18.4% share
18,026g
279 CS · 7.8/m
清風様#VNadc
Braum · Support
1 / 9 / 13
43.8% KP
6,546
5.4% share
9,304g
43 CS · 1.2/m
Red side
VictoryRecap#125
Ambessa · Top
4 / 10 / 10
35% KP
22,141
14% share
12,749g
232 CS · 6.5/m
buchikorosu#123
Fizz · Jungle
19 / 2 / 11
75% KP
42,643
26.9% share
21,871g
321 CS · 9/m
Ninja of Ninjas#JP1
Pantheon · Mid
11 / 8 / 9
50% KP
34,204
21.6% share
16,138g
234 CS · 6.6/m
Silly man#JP1
Heimerdinger · ADC
4 / 5 / 16
50% KP
49,223
31.1% share
20,650g
342 CS · 9.6/m
Raharl#JP1
Nautilus · Support
2 / 7 / 17
47.5% KP
10,294
6.5% share
11,009g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
