Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 39 days ago
11 / 2 / 22
K / D / A
80.5%
Kill participation
1,531.8
Damage / min
16,630g
509.1 gold / min
20
11 placed · 3 cleared
298
9.1 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryカオスホーンテイル#Solo
Darius · Top
9 / 3 / 10
46.3% KP
19,245
12.8% share
15,339g
232 CS · 7.1/m
インド人#ぞうさん
Bel'Veth · Jungle
19 / 6 / 11
73.2% KP
41,082
27.3% share
19,161g
278 CS · 8.5/m
Officialソナ男dism#2026
Orianna · Mid
11 / 2 / 22
80.5% KP
50,039
33.2% share
16,630g
298 CS · 9.1/m
likezeka#ゼ カ
Yunara · ADC
2 / 12 / 10
29.3% KP
27,674
18.4% share
15,557g
268 CS · 8.2/m
Allen Iverson 03#JP1
Poppy · Support
0 / 6 / 27
65.9% KP
12,619
8.4% share
9,385g
23 CS · 0.7/m
Red side
Defeat歌に形はないけれど#0831
Zac · Top
5 / 9 / 6
37.9% KP
17,471
14.6% share
9,743g
147 CS · 4.5/m
死 兵#JP04
Wukong · Jungle
13 / 10 / 8
72.4% KP
34,282
28.7% share
14,796g
182 CS · 5.6/m
Recap#125
Ahri · Mid
3 / 10 / 11
48.3% KP
17,987
15.1% share
12,139g
262 CS · 8/m
Loki2#JP1
Syndra · ADC
6 / 2 / 11
58.6% KP
43,191
36.2% share
18,564g
325 CS · 9.9/m
しゅんた1106#JP1
Nautilus · Support
2 / 10 / 11
44.8% KP
6,543
5.5% share
8,200g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
