Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 39 days ago
5 / 2 / 10
K / D / A
51.7%
Kill participation
809.5
Damage / min
12,023g
436.7 gold / min
29
10 placed · 6 cleared
249
9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat歌に形はないけれど#0831
Zac · Top
5 / 4 / 3
40% KP
16,928
21.4% share
10,539g
168 CS · 6.1/m
Recap#125
Nocturne · Jungle
4 / 8 / 5
45% KP
16,299
20.6% share
10,794g
154 CS · 5.6/m
腑抜け野郎#444
Malzahar · Mid
9 / 5 / 2
55% KP
20,898
26.5% share
15,462g
283 CS · 10.3/m
ASAP#AWGE
Ashe · ADC
2 / 6 / 3
25% KP
13,689
17.3% share
10,913g
217 CS · 7.9/m
Yasuri#JP1
Camille · Support
0 / 7 / 7
35% KP
11,175
14.1% share
7,223g
33 CS · 1.2/m
Red side
Victoryatmosphere#atmos
Yone · Top
3 / 8 / 4
24.1% KP
16,664
15.5% share
11,438g
237 CS · 8.6/m
T1JustLike문크예거#15GG
Sylas · Jungle
8 / 5 / 13
72.4% KP
26,630
24.7% share
13,754g
177 CS · 6.4/m
Officialソナ男dism#2026
Orianna · Mid
5 / 2 / 10
51.7% KP
22,288
20.7% share
12,023g
249 CS · 9/m
ルーンファクトリーが大好きだ#YRA
Kalista · ADC
12 / 4 / 8
69% KP
34,923
32.4% share
17,181g
276 CS · 10/m
死 兵#JP04
Soraka · Support
1 / 3 / 20
72.4% KP
7,325
6.8% share
9,016g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
