Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 38 days ago
15 / 4 / 11
K / D / A
56.5%
Kill participation
1,497.4
Damage / min
18,415g
558.9 gold / min
24
12 placed · 2 cleared
269
8.2 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkupea#JP1
Teemo · Top
2 / 12 / 9
42.3% KP
41,343
33.3% share
12,753g
242 CS · 7.3/m
troto#JP2
Skarner · Jungle
4 / 6 / 11
57.7% KP
24,964
20.1% share
13,193g
219 CS · 6.6/m
LAN#net
Locke · Mid
8 / 11 / 3
42.3% KP
16,518
13.3% share
11,934g
177 CS · 5.4/m
Oisiina#0000
Draven · ADC
2 / 8 / 4
23.1% KP
14,967
12.1% share
12,946g
282 CS · 8.6/m
Regulus#XIII
Elise · Support
10 / 9 / 12
84.6% KP
26,254
21.2% share
14,287g
49 CS · 1.5/m
Red side
Victory因子宇都烏賊#2778
Singed · Top
3 / 6 / 16
41.3% KP
21,646
14.6% share
13,992g
259 CS · 7.9/m
YZsan#233
Master Yi · Jungle
15 / 9 / 7
47.8% KP
30,536
20.6% share
16,273g
212 CS · 6.4/m
Officialソナ男dism#2026
Yone · Mid
15 / 4 / 11
56.5% KP
49,340
33.3% share
18,415g
269 CS · 8.2/m
てんこしぶきfan#いなり
Caitlyn · ADC
12 / 4 / 6
39.1% KP
32,831
22.2% share
18,233g
286 CS · 8.7/m
PhatCow#JP1
Bard · Support
1 / 3 / 20
45.7% KP
13,787
9.3% share
10,055g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
