Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 38 days ago
7 / 6 / 6
K / D / A
40.6%
Kill participation
698
Damage / min
12,110g
377.7 gold / min
34
15 placed · 5 cleared
249
7.8 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatV1 Mirei#v66
K'Sante · Top
5 / 6 / 7
37.5% KP
28,797
24.3% share
11,441g
198 CS · 6.2/m
Chitannda eru#JP1
Gwen · Jungle
13 / 7 / 5
56.3% KP
34,013
28.7% share
16,568g
181 CS · 5.6/m
Officialソナ男dism#2026
Locke · Mid
7 / 6 / 6
40.6% KP
22,381
18.9% share
12,110g
249 CS · 7.8/m
마에스트로#4444
Jhin · ADC
6 / 7 / 9
46.9% KP
27,671
23.4% share
14,628g
263 CS · 8.2/m
チーズ飴#JP1
Yuumi · Support
1 / 2 / 19
62.5% KP
5,448
4.6% share
8,653g
18 CS · 0.6/m
Red side
Victory霧の森道#きりみち
Tryndamere · Top
4 / 10 / 11
53.6% KP
27,764
20.8% share
12,309g
180 CS · 5.6/m
JP sanpo king#temo
Nidalee · Jungle
6 / 6 / 9
53.6% KP
21,347
16% share
14,630g
237 CS · 7.4/m
GGarizz#ゴリラ
Cassiopeia · Mid
5 / 5 / 13
64.3% KP
32,960
24.7% share
13,620g
231 CS · 7.2/m
Lee#JP2
Kai'Sa · ADC
9 / 4 / 15
85.7% KP
39,702
29.8% share
20,368g
315 CS · 9.8/m
신류진 와이프#えええ
Camille · Support
4 / 8 / 8
42.9% KP
11,664
8.7% share
9,483g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
