Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 37 days ago
8 / 6 / 11
K / D / A
51.4%
Kill participation
999.5
Damage / min
12,942g
423.6 gold / min
30
12 placed · 5 cleared
232
7.6 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
2
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPiNK#IDT
Olaf · Top
6 / 3 / 2
25.8% KP
22,341
19% share
14,955g
270 CS · 8.8/m
Marubo#JP1
Nidalee · Jungle
11 / 8 / 7
58.1% KP
26,185
22.2% share
14,544g
204 CS · 6.7/m
ZERO Sievert#JP2
Lissandra · Mid
2 / 7 / 10
38.7% KP
18,620
15.8% share
11,277g
218 CS · 7.1/m
Osh#61051
Yunara · ADC
10 / 11 / 3
41.9% KP
40,976
34.8% share
16,893g
279 CS · 9.1/m
Yuusha yamemasu#444
Lulu · Support
2 / 8 / 12
45.2% KP
9,654
8.2% share
9,124g
24 CS · 0.8/m
Red side
Victoryブラキオサウルス#dino
K'Sante · Top
2 / 5 / 11
35.1% KP
12,520
10.3% share
10,143g
197 CS · 6.4/m
Green Monkey#0704
Jarvan IV · Jungle
10 / 5 / 20
81.1% KP
26,963
22.3% share
16,195g
252 CS · 8.2/m
Officialソナ男dism#2026
Orianna · Mid
8 / 6 / 11
51.4% KP
30,536
25.2% share
12,942g
232 CS · 7.6/m
wrvkcvgn#JP1
Zeri · ADC
14 / 9 / 11
67.6% KP
41,720
34.5% share
20,614g
291 CS · 9.5/m
トゲナシトゲアリ#JP2
Zilean · Support
3 / 6 / 27
81.1% KP
9,283
7.7% share
10,656g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
