Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 37 days ago
7 / 5 / 7
K / D / A
46.7%
Kill participation
1,083.3
Damage / min
12,753g
501.8 gold / min
25
10 placed · 1 cleared
227
8.9 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryExcellent Neeko#JP0
Fiora · Top
2 / 6 / 0
6.7% KP
8,183
9.8% share
8,758g
163 CS · 6.4/m
ユノちは人工知能です#mygo
Locke · Jungle
11 / 4 / 7
60% KP
24,610
29.4% share
13,609g
198 CS · 7.8/m
Officialソナ男dism#2026
Yone · Mid
7 / 5 / 7
46.7% KP
27,534
32.9% share
12,753g
227 CS · 8.9/m
聖なる夜のナイトメア#7669
Zeri · ADC
8 / 1 / 6
46.7% KP
18,941
22.6% share
15,924g
291 CS · 11.4/m
Riyon#りよん
Alistar · Support
2 / 2 / 15
56.7% KP
4,477
5.3% share
8,243g
23 CS · 0.9/m
Red side
DefeatJug riven test#断剑重铸
Akali · Top
6 / 4 / 3
50% KP
20,171
27.8% share
10,722g
203 CS · 8/m
ewhfjbnwehjbhewf#ewfff
Rek'Sai · Jungle
6 / 6 / 4
55.6% KP
12,038
16.6% share
10,305g
157 CS · 6.2/m
しろい#snow
Ekko · Mid
3 / 7 / 2
27.8% KP
22,230
30.7% share
9,020g
184 CS · 7.2/m
Fluid#Rumi
Jinx · ADC
1 / 7 / 3
22.2% KP
11,614
16% share
10,666g
245 CS · 9.6/m
Allen Iverson 03#JP1
Rell · Support
2 / 6 / 10
66.7% KP
6,417
8.9% share
7,690g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
