Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 36 days ago
21 / 5 / 3
K / D / A
68.6%
Kill participation
1,508.3
Damage / min
16,334g
609.9 gold / min
35
15 placed · 4 cleared
168
6.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat今臣戰船 尙有十二#李舜臣
Olaf · Top
2 / 8 / 1
12% KP
12,929
14.9% share
9,189g
190 CS · 7.1/m
逆転の発想#0325
Jarvan IV · Jungle
8 / 6 / 6
56% KP
18,212
21% share
12,082g
167 CS · 6.2/m
BLG Xun#비가 와요
Ahri · Mid
5 / 11 / 4
36% KP
22,125
25.5% share
10,190g
196 CS · 7.3/m
JIWOO#0224
Xayah · ADC
4 / 7 / 9
52% KP
22,350
25.7% share
11,156g
200 CS · 7.5/m
黒い羊#羊羊羊
Rakan · Support
6 / 3 / 11
68% KP
11,273
13% share
8,488g
27 CS · 1/m
Red side
Victoryよーぐれっとみに#1928
Garen · Top
2 / 1 / 9
31.4% KP
18,055
16.9% share
12,799g
234 CS · 8.7/m
GOD of 笹村#ONZED
Karthus · Jungle
7 / 4 / 10
48.6% KP
19,429
18.2% share
13,728g
227 CS · 8.5/m
Officialソナ男dism#2026
Locke · Mid
21 / 5 / 3
68.6% KP
40,398
37.8% share
16,334g
168 CS · 6.3/m
準備ができて#00000
Lucian · ADC
3 / 11 / 12
42.9% KP
25,458
23.8% share
11,999g
206 CS · 7.7/m
MozziRole#cake
Milio · Support
2 / 4 / 17
54.3% KP
3,424
3.2% share
8,644g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
