Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 36 days ago
8 / 5 / 14
K / D / A
51.2%
Kill participation
1,456.5
Damage / min
14,535g
561.2 gold / min
18
9 placed · 1 cleared
249
9.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatxDwill#554
Kled · Top
11 / 7 / 7
56.3% KP
35,653
34.1% share
14,602g
194 CS · 7.5/m
Sch4denfreude#0000
Sylas · Jungle
4 / 12 / 10
43.8% KP
17,529
16.8% share
9,543g
155 CS · 6/m
Bishop#happy
Locke · Mid
10 / 9 / 7
53.1% KP
27,532
26.4% share
10,649g
136 CS · 5.3/m
heoyonghan#JP1
Jhin · ADC
5 / 8 / 13
56.3% KP
12,871
12.3% share
10,619g
151 CS · 5.8/m
いちにち六試合#まで7
Bard · Support
2 / 7 / 15
53.1% KP
10,862
10.4% share
8,452g
39 CS · 1.5/m
Red side
Victorykeima144#1020
Vladimir · Top
8 / 6 / 6
32.6% KP
29,802
21.3% share
10,089g
155 CS · 6/m
ちこです#3724
Hecarim · Jungle
15 / 9 / 19
79.1% KP
42,389
30.3% share
14,744g
186 CS · 7.2/m
Officialソナ男dism#2026
Yone · Mid
8 / 5 / 14
51.2% KP
37,724
27% share
14,535g
249 CS · 9.6/m
Riyon#りよん
Draven · ADC
12 / 7 / 9
48.8% KP
22,615
16.2% share
15,945g
204 CS · 7.9/m
もやしば#JP1
Braum · Support
0 / 5 / 27
62.8% KP
7,436
5.3% share
7,839g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
