Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 37 days ago
6 / 8 / 3
K / D / A
42.9%
Kill participation
895.8
Damage / min
11,288g
393.1 gold / min
29
13 placed · 2 cleared
219
7.6 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat鉄砲玉#JP1
Olaf · Top
9 / 3 / 2
52.4% KP
30,543
34.3% share
14,299g
275 CS · 9.6/m
Kreative#yuumi
Vi · Jungle
5 / 7 / 5
47.6% KP
11,937
13.4% share
12,086g
174 CS · 6.1/m
Officialソナ男dism#2026
Locke · Mid
6 / 8 / 3
42.9% KP
25,724
28.9% share
11,288g
219 CS · 7.6/m
Progressing#1123
Jhin · ADC
1 / 6 / 5
28.6% KP
12,853
14.4% share
10,664g
228 CS · 7.9/m
いちにち六試合#まで7
Bard · Support
0 / 7 / 11
52.4% KP
7,948
8.9% share
7,639g
15 CS · 0.5/m
Red side
Victoryhourly winter#aespa
Camille · Top
2 / 9 / 6
25.8% KP
19,391
17.6% share
11,401g
221 CS · 7.7/m
Kina#き な
Viego · Jungle
12 / 5 / 10
71% KP
24,339
22.1% share
16,368g
243 CS · 8.5/m
しゅんた1106#JP1
Ahri · Mid
3 / 4 / 18
67.7% KP
27,795
25.2% share
11,682g
228 CS · 7.9/m
odessa1#JP132
Xayah · ADC
10 / 2 / 8
58.1% KP
22,807
20.7% share
15,008g
233 CS · 8.1/m
woossub#woo
Annie · Support
4 / 1 / 15
61.3% KP
15,825
14.4% share
9,918g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
