Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 36 days ago
12 / 2 / 10
K / D / A
52.4%
Kill participation
1,614.2
Damage / min
16,227g
500.3 gold / min
28
6 placed · 6 cleared
259
8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBRUNINHO LEGEND#5000
Urgot · Top
6 / 8 / 11
40.5% KP
23,541
14.2% share
14,255g
241 CS · 7.4/m
jisoo#bp777
Rengar · Jungle
16 / 4 / 12
66.7% KP
41,306
25% share
19,145g
260 CS · 8/m
Officialソナ男dism#2026
Aurora · Mid
12 / 2 / 10
52.4% KP
52,355
31.7% share
16,227g
259 CS · 8/m
きおクシア#10万
Jhin · ADC
6 / 2 / 12
42.9% KP
27,537
16.6% share
17,201g
289 CS · 8.9/m
ZERO Sievert#JP2
Syndra · Support
2 / 1 / 19
50% KP
20,664
12.5% share
10,357g
33 CS · 1/m
Red side
Defeatかなう#burin
Sion · Top
5 / 8 / 9
82.4% KP
35,244
34.4% share
13,740g
247 CS · 7.6/m
Kreative#yuumi
Kayn · Jungle
7 / 12 / 5
70.6% KP
15,297
14.9% share
12,626g
162 CS · 5/m
aspire#JINBU
Yone · Mid
1 / 7 / 3
23.5% KP
17,505
17.1% share
11,622g
288 CS · 8.9/m
신류진 와이프#えええ
Ziggs · ADC
3 / 8 / 5
47.1% KP
20,801
20.3% share
12,959g
227 CS · 7/m
IM HAPPY#ガーン
Neeko · Support
1 / 7 / 6
41.2% KP
13,481
13.2% share
8,247g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
