Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 36 days ago
19 / 2 / 3
K / D / A
62.9%
Kill participation
1,221.8
Damage / min
16,118g
582.9 gold / min
39
18 placed · 2 cleared
255
9.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat骨痛クラッシャー#JP1
Pantheon · Top
1 / 7 / 2
13% KP
17,819
16.9% share
8,186g
154 CS · 5.6/m
senzawa#JP1
Karthus · Jungle
7 / 9 / 8
65.2% KP
41,704
39.6% share
12,776g
186 CS · 6.7/m
ゆった#JP1
Zed · Mid
0 / 9 / 3
13% KP
12,471
11.8% share
9,357g
195 CS · 7.1/m
Yasuri#JP1
Yunara · ADC
12 / 2 / 5
73.9% KP
24,236
23% share
19,814g
316 CS · 11.4/m
Sombra#jp8
Sylas · Support
3 / 8 / 4
30.4% KP
9,199
8.7% share
7,905g
30 CS · 1.1/m
Red side
Victoryあんま自分を責めんな俺がいるけん#ran
Illaoi · Top
4 / 5 / 3
20% KP
19,245
23.7% share
13,124g
204 CS · 7.4/m
142857#KR9
Hecarim · Jungle
8 / 3 / 8
45.7% KP
16,594
20.4% share
13,928g
259 CS · 9.4/m
Officialソナ男dism#2026
Locke · Mid
19 / 2 / 3
62.9% KP
33,782
41.6% share
16,118g
255 CS · 9.2/m
たけのこの里#1981
Sivir · ADC
3 / 6 / 6
25.7% KP
6,885
8.5% share
12,070g
209 CS · 7.6/m
Free HK#JP1
Zilean · Support
1 / 7 / 13
40% KP
4,795
5.9% share
8,244g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
