Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 36 days ago
15 / 5 / 6
K / D / A
72.4%
Kill participation
1,589.2
Damage / min
17,888g
632.1 gold / min
23
13 placed · 1 cleared
282
10 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChippys#TLA
Trundle · Top
7 / 6 / 4
32.4% KP
29,569
25.4% share
14,818g
236 CS · 8.3/m
全英雄熟练度倒退一百倍唯大悲不变#神神的祥子
Jayce · Jungle
7 / 5 / 14
61.8% KP
25,717
22.1% share
14,727g
242 CS · 8.6/m
八千代#8000
Locke · Mid
14 / 5 / 4
52.9% KP
27,025
23.2% share
13,502g
181 CS · 6.4/m
fukiri#jp2
Ezreal · ADC
6 / 8 / 5
32.4% KP
23,575
20.3% share
12,460g
185 CS · 6.5/m
いちにち六試合#まで7
Maokai · Support
0 / 5 / 19
55.9% KP
10,497
9% share
8,249g
16 CS · 0.6/m
Red side
DefeatNessCycle#JP1
Garen · Top
2 / 8 / 4
20.7% KP
15,772
14.6% share
8,922g
183 CS · 6.5/m
No Face#815
Ambessa · Jungle
9 / 5 / 7
55.2% KP
17,326
16% share
13,491g
217 CS · 7.7/m
Officialソナ男dism#2026
Yone · Mid
15 / 5 / 6
72.4% KP
44,974
41.6% share
17,888g
282 CS · 10/m
이리오#KR2
Xerath · ADC
3 / 6 / 7
34.5% KP
23,501
21.8% share
11,254g
220 CS · 7.8/m
しゅわしゅわmid#JP1
Alistar · Support
0 / 10 / 14
48.3% KP
6,463
6% share
7,737g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
