Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 36 days ago
0 / 7 / 10
K / D / A
38.5%
Kill participation
252
Damage / min
8,258g
248.5 gold / min
128
60 placed · 13 cleared
39
1.2 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory鉄砲玉#JP1
Olaf · Top
6 / 5 / 2
22.2% KP
25,401
20.6% share
13,378g
261 CS · 7.9/m
sweets#7すき
Zac · Jungle
7 / 3 / 13
55.6% KP
25,909
21.1% share
15,157g
242 CS · 7.3/m
1212121#JP2
Zed · Mid
7 / 7 / 8
41.7% KP
24,768
20.1% share
13,284g
199 CS · 6/m
Riyon#りよん
Draven · ADC
10 / 4 / 8
50% KP
27,414
22.3% share
20,055g
303 CS · 9.1/m
裏八寸#JP2
Syndra · Support
6 / 7 / 12
50% KP
19,580
15.9% share
11,370g
47 CS · 1.4/m
Red side
DefeatWonderWall#0812
Camille · Top
9 / 3 / 6
57.7% KP
31,321
27.2% share
15,774g
292 CS · 8.8/m
全英雄熟练度倒退一百倍唯大悲不变#神神的祥子
Jayce · Jungle
5 / 7 / 13
69.2% KP
34,602
30% share
16,189g
264 CS · 7.9/m
八千代#8000
Locke · Mid
9 / 9 / 3
46.2% KP
23,402
20.3% share
14,378g
235 CS · 7.1/m
heoyonghan#JP1
Aphelios · ADC
3 / 10 / 3
23.1% KP
17,522
15.2% share
13,785g
257 CS · 7.7/m
Officialソナ男dism#2026
Nautilus · Support
0 / 7 / 10
38.5% KP
8,375
7.3% share
8,258g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
