Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 36 days ago
12 / 4 / 4
K / D / A
41%
Kill participation
1,102.4
Damage / min
13,530g
530.6 gold / min
22
3 placed · 5 cleared
215
8.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZTAの影刃#TOP1
Jayce · Top
1 / 9 / 2
12% KP
13,875
15.1% share
10,286g
219 CS · 8.6/m
くるみかん#123
Shaco · Jungle
5 / 6 / 8
52% KP
13,553
14.8% share
10,087g
156 CS · 6.1/m
Antares#2195
Gangplank · Mid
5 / 8 / 2
28% KP
14,424
15.7% share
10,126g
184 CS · 7.2/m
Silly man#JP1
Heimerdinger · ADC
4 / 9 / 14
72% KP
29,579
32.3% share
13,573g
195 CS · 7.6/m
JIWOO#0224
Mel · Support
10 / 7 / 9
76% KP
20,215
22.1% share
10,640g
37 CS · 1.5/m
Red side
Victoryあいうえおかきくけこさしすせそ#たちつてと
Yorick · Top
4 / 2 / 4
20.5% KP
16,387
18.1% share
11,550g
212 CS · 8.3/m
soccer0304yakyuu#君に凛ぐす
Viego · Jungle
10 / 3 / 6
41% KP
18,000
19.9% share
15,123g
252 CS · 9.9/m
Officialソナ男dism#2026
Locke · Mid
12 / 4 / 4
41% KP
28,111
31.1% share
13,530g
215 CS · 8.4/m
محمد#9904
Kai'Sa · ADC
10 / 8 / 10
51.3% KP
22,494
24.9% share
15,694g
187 CS · 7.3/m
WitchCraftSabbat#hope
Thresh · Support
3 / 8 / 14
43.6% KP
5,503
6.1% share
8,570g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
