Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 35 days ago
18 / 5 / 7
K / D / A
71.4%
Kill participation
1,440.1
Damage / min
22,046g
616.7 gold / min
64
6 placed · 18 cleared
333
9.3 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatはさきのあくま#BOOM
Yone · Top
5 / 11 / 7
34.3% KP
29,703
21.8% share
13,268g
247 CS · 6.9/m
ZTAの影刃#TOP1
Locke · Jungle
8 / 7 / 6
40% KP
19,864
14.6% share
15,526g
242 CS · 6.8/m
Officialソナ男dism#2026
Jayce · Mid
18 / 5 / 7
71.4% KP
51,482
37.9% share
22,046g
333 CS · 9.3/m
JIWOO#0224
Jhin · ADC
3 / 5 / 7
28.6% KP
24,438
18% share
15,582g
311 CS · 8.7/m
天竺葵#0113
Seraphine · Support
1 / 6 / 13
40% KP
10,499
7.7% share
9,453g
31 CS · 0.9/m
Red side
VictoryProgressing#1123
K'Sante · Top
9 / 7 / 5
41.2% KP
20,667
15.2% share
14,926g
232 CS · 6.5/m
八千代#8000
Ambessa · Jungle
9 / 6 / 13
64.7% KP
33,724
24.9% share
17,514g
261 CS · 7.3/m
Excellent Neeko#JP0
Neeko · Mid
3 / 10 / 13
47.1% KP
26,003
19.2% share
12,840g
230 CS · 6.4/m
全英雄熟练度倒退一百倍唯大悲不变#神神的祥子
Viktor · ADC
6 / 2 / 10
47.1% KP
27,845
20.5% share
18,681g
328 CS · 9.2/m
最后一次恶鬼缠身#1002
Pantheon · Support
7 / 10 / 13
58.8% KP
27,453
20.2% share
13,105g
53 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
