Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 35 days ago
16 / 6 / 5
K / D / A
61.8%
Kill participation
1,151.6
Damage / min
18,048g
631.8 gold / min
31
5 placed · 8 cleared
240
8.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRetirement#Alta
Cho'Gath · Top
8 / 5 / 3
33.3% KP
18,936
18.3% share
12,825g
235 CS · 8.2/m
じゅうまんまんボルト#ピカチュウ
Jarvan IV · Jungle
6 / 8 / 15
63.6% KP
19,197
18.6% share
13,514g
227 CS · 7.9/m
chico#JP1
Mel · Mid
3 / 7 / 8
33.3% KP
22,851
22.1% share
11,012g
206 CS · 7.2/m
くむお#JP1
Kai'Sa · ADC
10 / 6 / 5
45.5% KP
27,617
26.7% share
16,571g
261 CS · 9.1/m
Prema#JP2
Pyke · Support
6 / 8 / 10
48.5% KP
14,814
14.3% share
10,228g
27 CS · 0.9/m
Red side
VictoryNo Face#815
K'Sante · Top
2 / 6 / 4
17.6% KP
11,150
11.2% share
9,805g
218 CS · 7.6/m
Allen Iverson 03#JP1
Rengar · Jungle
10 / 8 / 6
47.1% KP
23,523
23.5% share
13,778g
192 CS · 6.7/m
Officialソナ男dism#2026
Locke · Mid
16 / 6 / 5
61.8% KP
32,897
32.9% share
18,048g
240 CS · 8.4/m
CGA Yoshi#King
Ezreal · ADC
4 / 4 / 6
29.4% KP
21,934
21.9% share
12,753g
256 CS · 9/m
TPW 1#EUW
Ekko · Support
2 / 9 / 9
32.4% KP
10,435
10.4% share
8,562g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
