Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 34 days ago
6 / 5 / 2
K / D / A
44.4%
Kill participation
763.4
Damage / min
12,428g
442.5 gold / min
21
6 placed · 6 cleared
223
7.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRCK Razer#glhf
Sett · Top
5 / 4 / 4
23.1% KP
12,811
11.4% share
11,175g
190 CS · 6.8/m
dresscodeMOBA#5772
Jarvan IV · Jungle
8 / 4 / 24
82.1% KP
22,427
20% share
14,276g
180 CS · 6.4/m
しゅんた1106#JP1
Hwei · Mid
8 / 2 / 15
59% KP
35,611
31.8% share
12,689g
221 CS · 7.9/m
محمد#9904
Kai'Sa · ADC
8 / 4 / 12
51.3% KP
23,400
20.9% share
14,796g
225 CS · 8/m
αckerman#JP1
Mel · Support
10 / 4 / 14
61.5% KP
17,772
15.9% share
10,344g
36 CS · 1.3/m
Red side
Defeatエビルリフト#JP1
Yasuo · Top
3 / 9 / 2
27.8% KP
18,264
26.1% share
10,802g
240 CS · 8.5/m
ちゃんもつ#JP1
Udyr · Jungle
4 / 8 / 2
33.3% KP
5,755
8.2% share
9,432g
152 CS · 5.4/m
Officialソナ男dism#2026
Locke · Mid
6 / 5 / 2
44.4% KP
21,439
30.7% share
12,428g
223 CS · 7.9/m
heoyonghan#JP1
Aphelios · ADC
5 / 9 / 3
44.4% KP
16,464
23.6% share
11,985g
229 CS · 8.2/m
V1 Mirei#v66
Braum · Support
0 / 8 / 8
44.4% KP
7,944
11.4% share
6,991g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
