Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 34 days ago
12 / 10 / 14
K / D / A
66.7%
Kill participation
1,377.9
Damage / min
16,757g
499.7 gold / min
56
18 placed · 8 cleared
268
8 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory蟹ときどき憂鬱#9291
Jax · Top
4 / 6 / 8
30.8% KP
20,576
13.7% share
12,994g
193 CS · 5.8/m
likezeka#ゼ カ
Shyvana · Jungle
12 / 4 / 13
64.1% KP
40,959
27.2% share
19,084g
311 CS · 9.3/m
Excellent Neeko#JP0
Malzahar · Mid
8 / 8 / 11
48.7% KP
31,584
21% share
15,230g
259 CS · 7.7/m
チンパンジー#No1
Kai'Sa · ADC
11 / 7 / 13
61.5% KP
36,231
24.1% share
21,637g
295 CS · 8.8/m
ご注文はゼドですか#ポポロン
Camille · Support
4 / 14 / 11
38.5% KP
21,094
14% share
11,365g
45 CS · 1.3/m
Red side
Defeat御奈新ヶ万出家次期当主#長男機流
Malphite · Top
2 / 8 / 11
33.3% KP
20,356
13.9% share
9,328g
146 CS · 4.4/m
142857#KR9
Nocturne · Jungle
11 / 10 / 12
59% KP
30,875
21.1% share
15,457g
222 CS · 6.6/m
Officialソナ男dism#2026
Jayce · Mid
12 / 10 / 14
66.7% KP
46,205
31.5% share
16,757g
268 CS · 8/m
Raharl#JP1
Veigar · ADC
6 / 6 / 11
43.6% KP
25,619
17.5% share
16,237g
295 CS · 8.8/m
zeze1#0730
Lux · Support
8 / 5 / 16
61.5% KP
23,412
16% share
10,930g
59 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
