Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 34 days ago
10 / 6 / 10
K / D / A
55.6%
Kill participation
749.2
Damage / min
16,342g
497.2 gold / min
32
7 placed · 6 cleared
254
7.7 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBlue eyes#2026
Aatrox · Top
11 / 4 / 15
65% KP
30,840
22.3% share
15,541g
202 CS · 6.1/m
Lilniina#zzz
Evelynn · Jungle
10 / 7 / 11
52.5% KP
26,404
19.1% share
15,078g
203 CS · 6.2/m
裏八寸#JP2
Galio · Mid
3 / 11 / 11
35% KP
20,476
14.8% share
12,236g
205 CS · 6.2/m
くむお#JP1
Jinx · ADC
15 / 5 / 16
77.5% KP
53,606
38.7% share
21,583g
296 CS · 9/m
chico#JP1
Thresh · Support
1 / 9 / 19
50% KP
7,265
5.2% share
8,725g
19 CS · 0.6/m
Red side
Defeatbikkusu#JP1
Annie · Top
7 / 8 / 12
52.8% KP
18,895
15.3% share
11,890g
183 CS · 5.6/m
GOD of 笹村#ONZED
Qiyana · Jungle
13 / 8 / 12
69.4% KP
43,276
35.1% share
17,375g
205 CS · 6.2/m
Officialソナ男dism#2026
Locke · Mid
10 / 6 / 10
55.6% KP
24,624
20% share
16,342g
254 CS · 7.7/m
heoyonghan#JP1
Corki · ADC
6 / 9 / 8
38.9% KP
26,935
21.9% share
13,966g
239 CS · 7.3/m
キャタピー#Lv100
Alistar · Support
0 / 9 / 21
58.3% KP
9,454
7.7% share
8,709g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
