Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 33 days ago
18 / 4 / 4
K / D / A
59.5%
Kill participation
1,320.7
Damage / min
17,879g
691.2 gold / min
18
8 placed · 3 cleared
232
9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryV1 Mirei#v66
K'Sante · Top
5 / 6 / 6
29.7% KP
18,214
16.5% share
10,654g
176 CS · 6.8/m
142857#KR9
Hecarim · Jungle
8 / 6 / 15
62.2% KP
22,053
20% share
13,729g
214 CS · 8.3/m
T Chaka#JP1
Viktor · Mid
3 / 12 / 9
32.4% KP
20,987
19% share
9,340g
135 CS · 5.2/m
Officialソナ男dism#2026
Corki · ADC
18 / 4 / 4
59.5% KP
34,161
30.9% share
17,879g
232 CS · 9/m
亜希子#JP1
Singed · Support
3 / 5 / 20
62.2% KP
15,001
13.6% share
10,869g
39 CS · 1.5/m
Red side
Defeatrange top only#happy
Vayne · Top
2 / 9 / 2
12.1% KP
13,253
13.8% share
8,427g
167 CS · 6.5/m
No smite#0606
Qiyana · Jungle
6 / 5 / 8
42.4% KP
22,874
23.9% share
12,497g
191 CS · 7.4/m
エビルリフト#JP1
Locke · Mid
18 / 8 / 4
66.7% KP
28,757
30% share
14,034g
175 CS · 6.8/m
JIWOO#0224
Kalista · ADC
5 / 10 / 5
30.3% KP
15,653
16.3% share
12,398g
215 CS · 8.3/m
αckerman#JP1
Swain · Support
2 / 5 / 15
51.5% KP
15,266
15.9% share
7,637g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
