Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 33 days ago
9 / 12 / 9
K / D / A
42.9%
Kill participation
842.3
Damage / min
17,440g
486.2 gold / min
27
13 placed · 2 cleared
266
7.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory御奈新ヶ万出家次期当主#長男機流
Camille · Top
8 / 12 / 9
40.5% KP
26,180
16.8% share
15,347g
203 CS · 5.7/m
BLG Xun#비가 와요
Elise · Jungle
11 / 8 / 7
42.9% KP
37,001
23.7% share
19,295g
266 CS · 7.4/m
Officialソナ男dism#2026
Yone · Mid
9 / 12 / 9
42.9% KP
30,210
19.4% share
17,440g
266 CS · 7.4/m
Blue eyes#2026
Yunara · ADC
5 / 11 / 13
42.9% KP
32,878
21.1% share
18,608g
297 CS · 8.3/m
Tako Yankee#1112
Senna · Support
9 / 13 / 20
69% KP
29,598
19% share
14,738g
55 CS · 1.5/m
Red side
DefeatVeraku#0717
LeBlanc · Top
12 / 10 / 5
30.9% KP
39,691
20.8% share
14,509g
190 CS · 5.3/m
senzawa#JP1
Karthus · Jungle
17 / 7 / 16
60% KP
76,773
40.2% share
21,363g
272 CS · 7.6/m
buchikorosu#123
Yasuo · Mid
7 / 8 / 10
30.9% KP
23,023
12.1% share
16,620g
323 CS · 9/m
BTS JHIN#JP4
Jhin · ADC
13 / 10 / 15
50.9% KP
40,029
21% share
18,762g
262 CS · 7.3/m
enol#404
Thresh · Support
6 / 7 / 23
52.7% KP
11,393
6% share
12,691g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
