Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 33 days ago
14 / 12 / 7
K / D / A
47.7%
Kill participation
1,208.6
Damage / min
15,490g
475.4 gold / min
38
14 placed · 6 cleared
233
7.2 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVeraku#0717
Riven · Top
8 / 11 / 11
40.4% KP
27,001
15.9% share
13,989g
178 CS · 5.5/m
abzxcasas#2302
Rengar · Jungle
15 / 7 / 15
63.8% KP
47,258
27.8% share
19,093g
255 CS · 7.8/m
Father of monkey#0000
Mel · Mid
18 / 8 / 10
59.6% KP
59,276
34.8% share
18,036g
206 CS · 6.3/m
Asuki#JP1
Kai'Sa · ADC
4 / 8 / 12
34% KP
26,520
15.6% share
14,932g
249 CS · 7.6/m
ウニがいい#がちえぐ
Rell · Support
2 / 10 / 23
53.2% KP
10,230
6% share
10,597g
39 CS · 1.2/m
Red side
Defeat御奈新ヶ万出家次期当主#長男機流
Camille · Top
5 / 10 / 11
36.4% KP
21,267
15.3% share
10,568g
143 CS · 4.4/m
Cô Bé 3 Bi#45KG
Nocturne · Jungle
4 / 11 / 14
40.9% KP
17,194
12.4% share
12,313g
212 CS · 6.5/m
Officialソナ男dism#2026
Ahri · Mid
14 / 12 / 7
47.7% KP
39,380
28.4% share
15,490g
233 CS · 7.2/m
USAGI#ヤ ハ
Kalista · ADC
19 / 9 / 8
61.4% KP
53,163
38.3% share
17,954g
240 CS · 7.4/m
enol#404
Renata Glasc · Support
2 / 5 / 27
65.9% KP
7,877
5.7% share
9,998g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
