Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 32 days ago
8 / 6 / 5
K / D / A
68.4%
Kill participation
801.6
Damage / min
12,281g
526.7 gold / min
24
10 placed · 3 cleared
180
7.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat歌に形はないけれど#0831
Zac · Top
6 / 5 / 7
68.4% KP
21,276
27.5% share
9,745g
110 CS · 4.7/m
Officialソナ男dism#2026
Jayce · Jungle
8 / 6 / 5
68.4% KP
18,690
24.1% share
12,281g
180 CS · 7.7/m
酔っ払うの勇者#H1R0
Zed · Mid
0 / 6 / 5
26.3% KP
10,520
13.6% share
7,812g
160 CS · 6.9/m
saikoro700#11111
Swain · ADC
4 / 9 / 6
52.6% KP
16,898
21.8% share
8,343g
135 CS · 5.8/m
freecy#4150
Sejuani · Support
1 / 8 / 9
52.6% KP
10,068
13% share
6,454g
34 CS · 1.5/m
Red side
Victoryかなう#burin
Olaf · Top
17 / 5 / 2
55.9% KP
43,657
36.7% share
15,557g
237 CS · 10.2/m
suil1n#JP1
Viego · Jungle
5 / 4 / 6
32.4% KP
6,611
5.6% share
9,727g
147 CS · 6.3/m
sad little taka#JP1
Malphite · Mid
6 / 4 / 11
50% KP
23,863
20% share
9,557g
163 CS · 7/m
a101385#856
Zeri · ADC
6 / 6 / 10
47.1% KP
36,439
30.6% share
12,647g
183 CS · 7.8/m
Color Your Night#wing
Lulu · Support
0 / 0 / 20
58.8% KP
8,515
7.2% share
6,946g
10 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
