Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 32 days ago
7 / 10 / 17
K / D / A
61.5%
Kill participation
1,039.7
Damage / min
16,835g
515.6 gold / min
58
18 placed · 7 cleared
207
6.3 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryxDwill#554
K'Sante · Top
8 / 5 / 9
41.5% KP
34,555
26% share
14,189g
231 CS · 7.1/m
Maybach#Maybe
Hecarim · Jungle
9 / 5 / 16
61% KP
23,985
18.1% share
18,521g
332 CS · 10.2/m
kaze#chen
Yasuo · Mid
13 / 9 / 5
43.9% KP
27,639
20.8% share
16,522g
243 CS · 7.4/m
Raharl#JP1
Veigar · ADC
6 / 12 / 14
48.8% KP
29,582
22.3% share
17,083g
259 CS · 7.9/m
Jenthoph#1571
Taliyah · Support
5 / 8 / 20
61% KP
16,940
12.8% share
12,394g
35 CS · 1.1/m
Red side
Defeat御奈新ヶ万出家次期当主#長男機流
Camille · Top
5 / 8 / 8
33.3% KP
24,190
16.5% share
11,772g
163 CS · 5/m
Officialソナ男dism#2026
Jayce · Jungle
7 / 10 / 17
61.5% KP
33,946
23.2% share
16,835g
207 CS · 6.3/m
TPW 1#EUW
Ekko · Mid
11 / 10 / 5
41% KP
30,312
20.7% share
13,588g
237 CS · 7.3/m
ゴグマ#JP2
Jinx · ADC
14 / 8 / 10
61.5% KP
41,000
28% share
18,661g
263 CS · 8.1/m
suzukamui#jp2
Rell · Support
2 / 5 / 25
69.2% KP
16,984
11.6% share
10,438g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
