Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 32 days ago
9 / 6 / 20
K / D / A
60.4%
Kill participation
906.2
Damage / min
14,747g
470.9 gold / min
28
7 placed · 2 cleared
215
6.9 CS / min
Objective control
4
Dragons
2
Baron
7
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattank#KSAN
K'Sante · Top
2 / 14 / 8
21.7% KP
21,330
13.8% share
11,421g
182 CS · 5.8/m
kaze#chen
Yone · Jungle
12 / 7 / 4
34.8% KP
32,326
21% share
17,751g
256 CS · 8.2/m
ご注文はゼドですか#ポポロン
Akali · Mid
15 / 9 / 6
45.7% KP
43,935
28.5% share
16,128g
197 CS · 6.3/m
ゴグマ#JP2
Corki · ADC
17 / 7 / 6
50% KP
44,883
29.1% share
17,389g
250 CS · 8/m
レム520#JP1
Leona · Support
0 / 11 / 23
50% KP
11,685
7.6% share
9,566g
24 CS · 0.8/m
Red side
VictoryAME#8437
Olaf · Top
11 / 7 / 7
37.5% KP
35,007
23.9% share
16,386g
221 CS · 7.1/m
Officialソナ男dism#2026
Naafiri · Jungle
9 / 6 / 20
60.4% KP
28,380
19.4% share
14,747g
215 CS · 6.9/m
Yauhc#YHC
Viktor · Mid
9 / 8 / 19
58.3% KP
39,220
26.8% share
15,067g
199 CS · 6.4/m
ACarryFish#9872
Lucian · ADC
14 / 13 / 6
41.7% KP
30,149
20.6% share
14,518g
166 CS · 5.3/m
ちこです#3724
Alistar · Support
5 / 12 / 25
62.5% KP
13,743
9.4% share
10,132g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
