Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 33 days ago
5 / 6 / 7
K / D / A
52.2%
Kill participation
1,031.7
Damage / min
12,031g
445.6 gold / min
21
12 placed · 3 cleared
244
9 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLGBTQ#jpn
Malphite · Top
3 / 2 / 9
35.3% KP
15,976
16.6% share
12,048g
204 CS · 7.6/m
唯 一#0823
Nidalee · Jungle
19 / 3 / 7
76.5% KP
26,300
27.3% share
17,808g
248 CS · 9.2/m
裏八寸#JP2
Kog'Maw · Mid
6 / 4 / 13
55.9% KP
29,572
30.8% share
12,406g
216 CS · 8/m
Asuki#JP1
Kindred · ADC
5 / 7 / 10
44.1% KP
18,356
19.1% share
12,923g
207 CS · 7.7/m
GGarizz#ゴリラ
Alistar · Support
1 / 7 / 17
52.9% KP
5,961
6.2% share
8,110g
20 CS · 0.7/m
Red side
Defeat八千代#8000
Ambessa · Top
2 / 7 / 3
21.7% KP
15,376
15.5% share
9,808g
216 CS · 8/m
全英雄熟练度倒退一百倍唯大悲不变#神神的祥子
Jayce · Jungle
7 / 8 / 8
65.2% KP
21,847
22.1% share
12,480g
179 CS · 6.6/m
Officialソナ男dism#2026
Aurora · Mid
5 / 6 / 7
52.2% KP
27,857
28.1% share
12,031g
244 CS · 9/m
Z世代#3377
Viktor · ADC
4 / 4 / 6
43.5% KP
25,208
25.5% share
10,612g
210 CS · 7.8/m
大田JAPAN#JP1
Blitzcrank · Support
5 / 9 / 10
65.2% KP
8,705
8.8% share
8,597g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
