Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 32 days ago
6 / 10 / 3
K / D / A
42.9%
Kill participation
856.6
Damage / min
13,509g
489.8 gold / min
32
11 placed · 3 cleared
231
8.4 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory尾中板井#JP1
Ambessa · Top
5 / 5 / 5
26.3% KP
29,687
23.5% share
12,069g
217 CS · 7.9/m
November Rain#0512
Naafiri · Jungle
11 / 1 / 8
50% KP
22,292
17.6% share
15,919g
221 CS · 8/m
Progressing#1123
Aurora · Mid
14 / 5 / 9
60.5% KP
40,631
32.2% share
15,698g
207 CS · 7.5/m
Locked In#ASUKA
Yunara · ADC
3 / 5 / 11
36.8% KP
18,566
14.7% share
14,145g
234 CS · 8.5/m
グレイラースZ#JP1
Shaco · Support
5 / 6 / 14
50% KP
15,135
12% share
10,005g
32 CS · 1.2/m
Red side
Defeatしもふり#YUJI
Urgot · Top
4 / 8 / 2
28.6% KP
20,195
22.9% share
10,344g
181 CS · 6.6/m
Lume#misa
Jarvan IV · Jungle
3 / 8 / 5
38.1% KP
11,917
13.5% share
9,890g
175 CS · 6.3/m
Officialソナ男dism#2026
Jayce · Mid
6 / 10 / 3
42.9% KP
23,627
26.7% share
13,509g
231 CS · 8.4/m
Yasuri#JP1
Kai'Sa · ADC
4 / 7 / 3
33.3% KP
14,254
16.1% share
12,397g
242 CS · 8.8/m
uma#ウマー
Karma · Support
4 / 5 / 12
76.2% KP
18,384
20.8% share
9,151g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
