Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 32 days ago
16 / 6 / 10
K / D / A
68.4%
Kill participation
1,214.7
Damage / min
16,277g
481.8 gold / min
27
10 placed · 4 cleared
247
7.3 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZEDKlNG#Kr2
Zed · Top
14 / 10 / 11
53.2% KP
46,718
28.7% share
14,808g
223 CS · 6.6/m
DFM TaNa#DFM
Gragas · Jungle
9 / 3 / 18
57.4% KP
31,692
19.5% share
16,237g
246 CS · 7.3/m
JPKRスタンミスペシャル7se#C1npo
Yasuo · Mid
10 / 13 / 9
40.4% KP
29,009
17.8% share
14,558g
219 CS · 6.5/m
강동우#JP2
Taliyah · ADC
8 / 6 / 23
66% KP
33,919
20.8% share
16,059g
253 CS · 7.5/m
신류진 와이프#えええ
Lux · Support
6 / 6 / 25
66% KP
21,537
13.2% share
11,732g
35 CS · 1/m
Red side
Defeat猫になる#冷静に
Nasus · Top
6 / 9 / 9
39.5% KP
17,754
16% share
12,298g
166 CS · 4.9/m
鋼の連帯責任#JK315
Shyvana · Jungle
12 / 7 / 8
52.6% KP
28,364
25.6% share
15,872g
237 CS · 7/m
Officialソナ男dism#2026
Orianna · Mid
16 / 6 / 10
68.4% KP
41,038
37% share
16,277g
247 CS · 7.3/m
ラキピー#だっぴ
Kai'Sa · ADC
4 / 12 / 6
26.3% KP
16,587
15% share
14,303g
240 CS · 7.1/m
itatsumasasyuu#3613
Nautilus · Support
0 / 13 / 17
44.7% KP
7,045
6.4% share
8,817g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
