Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 32 days ago
8 / 4 / 14
K / D / A
57.9%
Kill participation
948.4
Damage / min
13,655g
491.2 gold / min
32
10 placed · 8 cleared
241
8.7 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat北朝鮮#NK072
Udyr · Top
1 / 14 / 2
12.5% KP
11,246
14.5% share
9,099g
154 CS · 5.5/m
CGA Yoshi#King
Diana · Jungle
5 / 3 / 11
66.7% KP
17,092
22.1% share
12,517g
208 CS · 7.5/m
JPKRスタンミスペシャル7se#C1npo
Yasuo · Mid
4 / 9 / 5
37.5% KP
12,514
16.2% share
10,639g
205 CS · 7.4/m
ラキピー#だっぴ
Miss Fortune · ADC
13 / 5 / 3
66.7% KP
29,496
38.1% share
18,531g
261 CS · 9.4/m
Free HK#JP1
Rell · Support
1 / 8 / 18
79.2% KP
6,969
9% share
9,281g
28 CS · 1/m
Red side
VictoryHuiliyi7#JP1
Pantheon · Top
14 / 8 / 5
50% KP
34,252
31.7% share
12,269g
171 CS · 6.2/m
森の熊さん#JP1
Elise · Jungle
5 / 4 / 13
47.4% KP
14,518
13.4% share
12,276g
170 CS · 6.1/m
Officialソナ男dism#2026
Jayce · Mid
8 / 4 / 14
57.9% KP
26,365
24.4% share
13,655g
241 CS · 8.7/m
猫になる#冷静に
Aphelios · ADC
9 / 5 / 7
42.1% KP
23,360
21.6% share
16,451g
214 CS · 7.7/m
젓가락#dd1
Blitzcrank · Support
2 / 4 / 16
47.4% KP
9,510
8.8% share
8,831g
46 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
