Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 32 days ago
9 / 9 / 12
K / D / A
42.9%
Kill participation
842.8
Damage / min
12,579g
397.7 gold / min
107
47 placed · 9 cleared
62
2 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryiynsan#twtv
Malphite · Top
8 / 4 / 14
44% KP
23,197
16.5% share
13,745g
221 CS · 7/m
senzawa#JP1
Karthus · Jungle
24 / 10 / 14
76% KP
57,907
41.1% share
21,801g
215 CS · 6.8/m
ソリアゲ王者ハサキング#JP1
Viktor · Mid
4 / 12 / 7
22% KP
20,137
14.3% share
10,282g
186 CS · 5.9/m
クリーチャー#sign
Jinx · ADC
10 / 12 / 13
46% KP
24,661
17.5% share
17,146g
265 CS · 8.4/m
Milan#bb6
Ashe · Support
4 / 12 / 23
54% KP
14,982
10.6% share
11,650g
41 CS · 1.3/m
Red side
Defeatlize#8442
Yasuo · Top
4 / 12 / 3
14.3% KP
16,408
13.2% share
12,571g
226 CS · 7.1/m
1212121#JP2
Kha'Zix · Jungle
14 / 5 / 2
32.7% KP
29,115
23.5% share
17,488g
233 CS · 7.4/m
本 懐#j p
Akali · Mid
14 / 12 / 8
44.9% KP
36,636
29.5% share
14,256g
192 CS · 6.1/m
猫になる#冷静に
Yunara · ADC
8 / 12 / 7
30.6% KP
15,328
12.3% share
15,915g
242 CS · 7.7/m
Officialソナ男dism#2026
Pantheon · Support
9 / 9 / 12
42.9% KP
26,662
21.5% share
12,579g
62 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
