Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 32 days ago
5 / 2 / 15
K / D / A
51.3%
Kill participation
893.4
Damage / min
12,567g
481.5 gold / min
22
9 placed · 2 cleared
224
8.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDontAskyWhy#JP1
Tryndamere · Top
9 / 7 / 3
30.8% KP
30,855
26.8% share
14,518g
254 CS · 9.7/m
AOOOA#1111
Nidalee · Jungle
9 / 1 / 12
53.8% KP
27,469
23.8% share
14,718g
239 CS · 9.2/m
Officialソナ男dism#2026
Anivia · Mid
5 / 2 / 15
51.3% KP
23,318
20.2% share
12,567g
224 CS · 8.6/m
日本語初心者#111
Jhin · ADC
9 / 1 / 12
53.8% KP
18,458
16% share
14,106g
189 CS · 7.2/m
yanag1#Ttv
Pantheon · Support
7 / 9 / 12
48.7% KP
15,194
13.2% share
9,789g
27 CS · 1/m
Red side
Defeat私の良い友達#5200
Riven · Top
2 / 7 / 5
35% KP
12,368
14.8% share
8,667g
166 CS · 6.4/m
senzawa#JP1
Bel'Veth · Jungle
7 / 7 / 5
60% KP
15,484
18.5% share
10,144g
127 CS · 4.9/m
他責思考他力本願責任転嫁一攫千金#他力本願
Malzahar · Mid
6 / 7 / 7
65% KP
28,707
34.3% share
10,328g
208 CS · 8/m
noslke#JP1
Viktor · ADC
3 / 8 / 3
30% KP
19,461
23.3% share
9,665g
196 CS · 7.5/m
Itsmuri#muri
Blitzcrank · Support
2 / 10 / 12
70% KP
7,621
9.1% share
8,041g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
