Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 32 days ago
7 / 4 / 9
K / D / A
64%
Kill participation
1,077.4
Damage / min
11,273g
406.2 gold / min
21
8 placed · 3 cleared
227
8.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEugeo#DDWIN
Nasus · Top
9 / 1 / 5
51.9% KP
20,717
23.1% share
15,508g
271 CS · 9.8/m
立直一発一盃口#JP1
Skarner · Jungle
4 / 6 / 12
59.3% KP
12,994
14.5% share
11,945g
157 CS · 5.7/m
Get Back to 人生#jeric
Aurora · Mid
8 / 6 / 7
55.6% KP
31,712
35.4% share
12,306g
218 CS · 7.9/m
Khalinkaa#1800
Draven · ADC
4 / 6 / 8
44.4% KP
19,662
22% share
13,468g
206 CS · 7.4/m
Hi Im yudai#JP1
Thresh · Support
2 / 6 / 13
55.6% KP
4,444
5% share
8,471g
36 CS · 1.3/m
Red side
DefeatgolichanZ#leeee
Quinn · Top
1 / 8 / 6
28% KP
19,339
19.9% share
8,814g
192 CS · 6.9/m
yanag1#Ttv
Shyvana · Jungle
6 / 7 / 11
68% KP
17,270
17.8% share
10,935g
173 CS · 6.2/m
Officialソナ男dism#2026
Anivia · Mid
7 / 4 / 9
64% KP
29,899
30.7% share
11,273g
227 CS · 8.2/m
あきぞら#TKU
Yunara · ADC
11 / 6 / 6
68% KP
23,618
24.3% share
14,941g
238 CS · 8.6/m
Luckyman1#ontop
Blitzcrank · Support
0 / 3 / 19
76% KP
7,118
7.3% share
7,024g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
