Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 31 days ago
8 / 4 / 13
K / D / A
47.7%
Kill participation
1,120.8
Damage / min
11,378g
470.2 gold / min
22
12 placed · 1 cleared
170
7 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatアカネ#JP7
Singed · Top
3 / 7 / 5
50% KP
22,330
29.6% share
8,684g
183 CS · 7.6/m
Ruke74#9031
Volibear · Jungle
5 / 7 / 4
56.3% KP
11,145
14.8% share
11,918g
152 CS · 6.3/m
スナギモ#JP1
Yasuo · Mid
3 / 9 / 8
68.8% KP
20,563
27.3% share
8,234g
152 CS · 6.3/m
T Chaka#JP1
Sivir · ADC
1 / 9 / 6
43.8% KP
13,839
18.4% share
9,619g
180 CS · 7.4/m
Jungle Slave#4444
Pyke · Support
4 / 12 / 7
68.8% KP
7,468
9.9% share
8,510g
37 CS · 1.5/m
Red side
Victorymoo#JP3
Yone · Top
6 / 4 / 5
25% KP
12,124
12.3% share
10,858g
200 CS · 8.3/m
Unholytruth#91111
Viego · Jungle
19 / 3 / 8
61.4% KP
30,631
31.2% share
16,220g
206 CS · 8.5/m
Officialソナ男dism#2026
Anivia · Mid
8 / 4 / 13
47.7% KP
27,124
27.6% share
11,378g
170 CS · 7/m
Come back 2 me#hyun
Kai'Sa · ADC
9 / 1 / 3
27.3% KP
16,845
17.2% share
15,742g
262 CS · 10.8/m
Sh1ro#3231
Maokai · Support
2 / 4 / 25
61.4% KP
11,454
11.7% share
8,399g
11 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
