Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 25 days ago
10 / 3 / 7
K / D / A
47.2%
Kill participation
1,271.5
Damage / min
15,397g
545.7 gold / min
31
6 placed · 6 cleared
290
10.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat鉄砲玉#JP1
Ambessa · Top
5 / 5 / 9
51.9% KP
27,501
26.9% share
12,087g
225 CS · 8/m
クモのくも#JP1
Hecarim · Jungle
9 / 10 / 6
55.6% KP
20,117
19.6% share
13,072g
200 CS · 7.1/m
総武線5番ホーム#JP1
Talon · Mid
3 / 5 / 3
22.2% KP
15,098
14.7% share
8,961g
197 CS · 7/m
ねましゅ#mel4
Vel'Koz · ADC
4 / 11 / 6
37% KP
21,236
20.7% share
11,888g
221 CS · 7.8/m
みよえもん#JP1
Swain · Support
6 / 5 / 7
48.1% KP
18,439
18% share
9,059g
27 CS · 1/m
Red side
Victoryけろろん#2006
Irelia · Top
7 / 9 / 8
41.7% KP
30,671
24.3% share
13,327g
237 CS · 8.4/m
森の熊さん#JP1
Elise · Jungle
10 / 6 / 7
47.2% KP
21,856
17.3% share
13,840g
167 CS · 5.9/m
Officialソナ男dism#2026
Lucian · Mid
10 / 3 / 7
47.2% KP
35,877
28.4% share
15,397g
290 CS · 10.3/m
東京ティーモ#JP1
Ziggs · ADC
8 / 5 / 8
44.4% KP
27,279
21.6% share
12,595g
193 CS · 6.8/m
kaitoXD#JP1
Thresh · Support
1 / 4 / 19
55.6% KP
10,490
8.3% share
8,815g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
