Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 25 days ago
7 / 7 / 11
K / D / A
38.3%
Kill participation
925
Damage / min
11,981g
420.1 gold / min
25
12 placed · 3 cleared
189
6.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory鉄砲玉#JP1
Camille · Top
12 / 4 / 6
38.3% KP
35,639
25.2% share
15,206g
208 CS · 7.3/m
天才剑修#巧克力
Qiyana · Jungle
12 / 10 / 4
34% KP
32,337
22.8% share
15,910g
194 CS · 6.8/m
Officialソナ男dism#2026
Cassiopeia · Mid
7 / 7 / 11
38.3% KP
26,378
18.6% share
11,981g
189 CS · 6.6/m
vinaka#009
Kai'Sa · ADC
14 / 7 / 6
42.6% KP
39,549
27.9% share
19,201g
244 CS · 8.6/m
Sh1ro#3231
Karma · Support
2 / 3 / 12
29.8% KP
7,659
5.4% share
9,220g
31 CS · 1.1/m
Red side
Defeatかなう#burin
Ornn · Top
6 / 10 / 8
45.2% KP
23,707
18.7% share
12,159g
197 CS · 6.9/m
ニューキングハナハナV#ハナ専
Jayce · Jungle
8 / 10 / 8
51.6% KP
36,111
28.4% share
15,942g
215 CS · 7.5/m
2000y#JP1
LeBlanc · Mid
7 / 7 / 10
54.8% KP
22,717
17.9% share
10,910g
178 CS · 6.2/m
Asuki#JP1
Kindred · ADC
5 / 8 / 7
38.7% KP
24,812
19.5% share
12,973g
210 CS · 7.4/m
しろい#snow
Sylas · Support
5 / 12 / 13
58.1% KP
19,674
15.5% share
9,300g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
