Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 25 days ago
19 / 6 / 10
K / D / A
64.4%
Kill participation
1,486.9
Damage / min
15,792g
578.8 gold / min
34
9 placed · 6 cleared
213
7.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAsuki#JP1
Udyr · Top
2 / 7 / 4
22.2% KP
14,827
16.2% share
9,346g
195 CS · 7.1/m
ニューキングハナハナV#ハナ専
Lee Sin · Jungle
11 / 6 / 7
66.7% KP
22,465
24.6% share
13,077g
185 CS · 6.8/m
vinaka#009
Akali · Mid
8 / 9 / 6
51.9% KP
24,445
26.8% share
13,316g
181 CS · 6.6/m
Blue eyes#2026
Aphelios · ADC
5 / 14 / 5
37% KP
23,607
25.9% share
11,752g
196 CS · 7.2/m
ぶーーん#buta
Thresh · Support
1 / 9 / 11
44.4% KP
5,958
6.5% share
7,353g
39 CS · 1.4/m
Red side
Victoryチンパンジー#No1
Ambessa · Top
2 / 8 / 10
26.7% KP
22,176
17.9% share
11,123g
200 CS · 7.3/m
森の熊さん#JP1
Elise · Jungle
10 / 2 / 14
53.3% KP
29,580
23.9% share
14,579g
203 CS · 7.4/m
Officialソナ男dism#2026
Lucian · Mid
19 / 6 / 10
64.4% KP
40,567
32.8% share
15,792g
213 CS · 7.8/m
泡沫の夜#KMNZ
Kai'Sa · ADC
11 / 3 / 12
51.1% KP
25,022
20.2% share
16,407g
247 CS · 9.1/m
υ е#467
Alistar · Support
3 / 8 / 17
44.4% KP
6,404
5.2% share
8,353g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
