Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 24 days ago
1 / 6 / 4
K / D / A
21.7%
Kill participation
511.8
Damage / min
11,320g
419 gold / min
22
10 placed · 2 cleared
272
10.1 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryflash#43960
Nasus · Top
2 / 7 / 10
35.3% KP
22,478
19% share
9,620g
163 CS · 6/m
ニューキングハナハナV#ハナ専
Jayce · Jungle
7 / 4 / 12
55.9% KP
30,794
26% share
14,569g
226 CS · 8.4/m
TPW 1#EUW
Ekko · Mid
11 / 3 / 7
52.9% KP
27,211
23% share
14,214g
212 CS · 7.8/m
ラキピー#だっぴ
Zeri · ADC
13 / 5 / 6
55.9% KP
30,844
26% share
16,789g
272 CS · 10.1/m
peryuton#JP1
Yuumi · Support
1 / 4 / 17
52.9% KP
7,117
6% share
7,972g
10 CS · 0.4/m
Red side
Defeatアルティメットニーコ#NEEKO
Zac · Top
5 / 4 / 10
65.2% KP
31,142
32.8% share
10,882g
178 CS · 6.6/m
BRUNINHO LEGEND#5000
Bel'Veth · Jungle
10 / 8 / 7
73.9% KP
20,074
21.1% share
13,610g
185 CS · 6.8/m
Officialソナ男dism#2026
Lucian · Mid
1 / 6 / 4
21.7% KP
13,828
14.6% share
11,320g
272 CS · 10.1/m
くむお#JP1
Ezreal · ADC
6 / 8 / 5
47.8% KP
21,392
22.5% share
12,643g
200 CS · 7.4/m
Asuki#JP1
Nautilus · Support
1 / 8 / 13
60.9% KP
8,504
9% share
7,584g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
