Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 24 days ago
11 / 3 / 5
K / D / A
50%
Kill participation
658.3
Damage / min
14,952g
490.8 gold / min
14
5 placed · 0 cleared
257
8.4 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat歌に形はないけれど#0831
Zac · Top
5 / 7 / 7
46.2% KP
20,637
18.4% share
11,254g
175 CS · 5.7/m
flash#43960
Lee Sin · Jungle
1 / 9 / 14
57.7% KP
12,078
10.8% share
10,827g
153 CS · 5/m
想上千分#0731
Galio · Mid
2 / 6 / 12
53.8% KP
13,133
11.7% share
10,427g
199 CS · 6.5/m
くむお#JP1
Jhin · ADC
10 / 5 / 10
76.9% KP
32,039
28.6% share
16,682g
244 CS · 8/m
DFM TaNa#DFM
Ezreal · Support
8 / 5 / 13
80.8% KP
34,256
30.5% share
12,071g
63 CS · 2.1/m
Red side
Victoryけろろん#2006
Ambessa · Top
13 / 10 / 5
56.3% KP
50,754
43.6% share
15,497g
204 CS · 6.7/m
BRUNINHO LEGEND#5000
Bel'Veth · Jungle
5 / 2 / 5
31.3% KP
19,084
16.4% share
14,028g
280 CS · 9.2/m
Officialソナ男dism#2026
Locke · Mid
11 / 3 / 5
50% KP
20,056
17.2% share
14,952g
257 CS · 8.4/m
주 진#JP2
Yunara · ADC
2 / 7 / 9
34.4% KP
19,462
16.7% share
12,699g
238 CS · 7.8/m
namazun#JP1
Lulu · Support
1 / 4 / 17
56.3% KP
6,929
6% share
8,810g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
