Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 21 days ago
10 / 9 / 9
K / D / A
46.3%
Kill participation
902.6
Damage / min
14,012g
432 gold / min
37
12 placed · 9 cleared
244
7.5 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKreative#yuumi
Tryndamere · Top
8 / 10 / 11
35.8% KP
35,073
19.8% share
17,087g
261 CS · 8/m
IG Jiejie#IGIG
Diana · Jungle
15 / 8 / 19
64.2% KP
42,378
23.9% share
18,746g
253 CS · 7.8/m
たけのこの里#1981
Locke · Mid
20 / 9 / 12
60.4% KP
38,520
21.7% share
15,028g
146 CS · 4.5/m
お腹すいた#0120
Ezreal · ADC
10 / 8 / 13
43.4% KP
48,802
27.5% share
16,499g
225 CS · 6.9/m
Art of Spear#jp2
Leona · Support
0 / 6 / 28
52.8% KP
12,605
7.1% share
10,380g
38 CS · 1.2/m
Red side
DefeatGeng丶chovy#JP1
Renekton · Top
18 / 7 / 10
68.3% KP
64,730
41.1% share
18,876g
254 CS · 7.8/m
luckyUc No1#JP1
Nidalee · Jungle
4 / 12 / 14
43.9% KP
19,673
12.5% share
14,085g
198 CS · 6.1/m
Officialソナ男dism#2026
Jayce · Mid
10 / 9 / 9
46.3% KP
29,273
18.6% share
14,012g
244 CS · 7.5/m
月綺麗ですね#Sora
Tristana · ADC
8 / 13 / 8
39% KP
34,004
21.6% share
14,996g
243 CS · 7.5/m
NickelHeart#JP1
Lulu · Support
1 / 12 / 19
48.8% KP
9,846
6.3% share
9,255g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
