Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Defeat
Ranked Solo/Duo · 16 days ago
17 / 7 / 9
K / D / A
81.3%
Kill participation
1,085.5
Damage / min
18,659g
567.1 gold / min
50
7 placed · 10 cleared
218
6.6 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory주 진#JP2
Shen · Top
7 / 7 / 18
55.6% KP
21,679
14.9% share
13,299g
205 CS · 6.2/m
vinaka#009
Lee Sin · Jungle
6 / 9 / 22
62.2% KP
27,602
19% share
15,365g
227 CS · 6.9/m
裏八寸#JP2
Taliyah · Mid
10 / 5 / 19
64.4% KP
38,501
26.4% share
14,602g
209 CS · 6.4/m
くむお#JP1
Kai'Sa · ADC
21 / 8 / 11
71.1% KP
49,167
33.8% share
22,644g
262 CS · 8/m
弱者ネ申#Nemoh
Thresh · Support
1 / 3 / 33
75.6% KP
8,651
5.9% share
10,509g
35 CS · 1.1/m
Red side
Defeatemphuong híp hốp#12345
Renekton · Top
2 / 8 / 11
40.6% KP
23,093
16.3% share
11,803g
227 CS · 6.9/m
Peyz#CN2
Karthus · Jungle
6 / 10 / 12
56.3% KP
45,693
32.3% share
14,262g
230 CS · 7/m
Officialソナ男dism#2026
Fizz · Mid
17 / 7 / 9
81.3% KP
35,714
25.2% share
18,659g
218 CS · 6.6/m
a101385#856
Yunara · ADC
5 / 11 / 8
40.6% KP
29,365
20.7% share
16,422g
263 CS · 8/m
muloach#8823
Zilean · Support
2 / 9 / 15
53.1% KP
7,788
5.5% share
8,641g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
